Abstract
요약
1. Introduction
2. Research object and method
2.1 Mobile payment for early elder people
2.2 Evaluation methods of user experience
2.3 Technology Acceptance Model (TAM)
2.4 User Experience Acceptance Model
3. Study content
3.1 Behavioural analysis of early elder people using mobile payment platforms
3.2 Analysis of acceptance behaviour of early elder users
3.3 Acceptability factors influencing the use of mobile payment platforms by early elder people
3.4 Constructing acceptance modeling of user experience
4. Verification of the user experience acceptability model
4.1 Formulate a hypothesis of the relations between factors in the user experience acceptability model
4.2 Validate a hypothesis of the relations between factors in the user experience acceptability model
4.3 Analysis of covariance(ANCOVA) for relevant elements
5. Conclusions
REFERENCES