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다운로드

Cannibalization or Inverse Cannibalization Effect : An Exploratory Study on the Expansion of Online-Based Games to Mobile

  • 간행물
    한국경영정보학회 정기 학술대회 바로가기
  • 권호(발행년)
    2021 한국경영정보학회 춘계통합학술대회 (2021.06) 바로가기
  • 페이지
    pp.47-53
  • 저자
    박민재, 최혜리
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A395367

원문정보

초록

영어
The purpose of this study is to analyze the occurrence and extent of the cannibalization phenomenon in the game industry's channel expansion. In this study, the process of rising and declining between PC-based MMORPG online games and mobile games that are in a competitive relationship is explained through the interaction between the two channels. To this end, we use the Lotka-Volterra model to explain the survival of the fittest and the relationship between predators and predators that can occur in an ecosystem. Through the Lotka-Volterra model with asymmetric competition (LVac), we studied the interaction between two channels by MMORPG game provider, finding that the online channel has cannibalized the more recent mobile channel, whose residual market has turned out to be completely accessible to the online channel. At the same time, the mobile channel has been able to exert competition on the online channel through a negative word-of-mouth. The nondimensional representation of the LVac model evidenced that the entrance of the mobile channel implied a delay in the peak time of the mobile channel.

목차

Abstract
Introduction
Double S-Curve in the View of Cannibalization
Lotka-Volterra Model and Its Application
Channel Competition Modeling in a Diffusion of Innovation
Empirical Evidence: Competition between Online Channel and Mobile Channel in Game Industry
Discussion
References

저자

  • 박민재 [ 부교수, 아주대학교 경영대학 e-business 학과 ]
  • 최혜리 [ 연구 원, 소프트웨어 정책 연구 소, SW연구실 산업 연구팀 ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국경영정보학회 정기 학술대회 [KMIS Conference]
    • 간기
      반년간
    • 수록기간
      1990~2025
    • 십진분류
      KDC 325 DDC 658