Abstract
요약
1. Introduction
1.1 Research Background and Objective
1.2 Research Scope and Methodology
2. Chinese Social Networking Applications and Gamification
2.1 Chinese Social Networking Applications
2.2 Definition and Principles of Gamification
2.3 Octalysis Analytical Model of Gamification Elements
3. Case Analysis of Social Applications
3.1 Analytical Benchmarks
3.2 Objects of Analysis
3.3 Results of Analysis
3.4 Sub-Conclusion
4. Conclusion
REFERENCES