Abstract
요약
1. Introduction
1.1 Research Background
1.2 Scope and method of research
2. Theoretical research
2.1 Game UI designs
2.2 < skyrim VR >
3. < skyrim VR > analysis of visual elements of UI
3.1 < skyrim VR > Character visuals
3.2 < skyrim VR > Scene visual effect
3.3 < skyrim VR > Visual effects of operation interface
3.4 < skyrim VR >Color and font visual effect
4. Conclusion
REFERENCES