Abstract
요약
1. Introduction
2. Emotional Interaction Design
2.1 The importance of emotion in design
2.2 Three levels of emotional design
2.3 Mobile game of emotional interaction design
3. Research Status
3.1 The usage condition of FPS mobile game users
3.2 Comparison of emotional interaction design in《Game for peace》and《PUBG》
4. Result
5. Conclusion
REFERENCES