Abstract
요약
1. Introduction
1.1 Research Background
1.2 Research Purpose
2. The Background of Theoretical Research
2.1 Definition of personal media
2.2 Definition of projection mapping
3. The development of personal media in mobile terminals
3.1 The mainstream personal media applications
4. The development of projection mapping
4.1 Production of projection mapping
4.2 The development of projection mapping in mobile terminal
5. Conclusion
REFERENCES