Abstract
요약
1. Introduction
2. Related research based on interaction ritual theory
2.1 Interaction Ritual Chain Theory
2.2 E-commerce live broadcast: interaction ritual based on live broadcast scenario
2.3 The effect of the interaction ritual : Immersive experience
3. Research on the present state of e-commerce live user interaction
3.1 Body gathering in virtual space
3.2 Setting boundaries for outsiders
3.3 People's attention is focused on buying goods
3.4 People share common emotions and emotional experiences
3.5 Results of e-commerce live interaction
4. Model with its thinking & value
4.1 The anchor
4.2 The platform
5. Discussion
REFERENCES