Abstract
요약
1. The Meaning of Ink Painting Style Works
2. A Brief History Of 3D Ink Work
3. Production of 3D Ink Work
3.1 Characteristics of Traditional Ink Work
3.2 The General Production Methods
3.3. Problems of 3D Ink Animation Production
4. The Extensibility of 3D Ink Works
4.1 Side-line Range Of Products
4.2 Mobile Games
4.3 VR/AR Ink Animation
5. Conclusion
REFERENCES