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아동의 온라인 게임 중독 성향 분석
Analysis of Children's Online Game Addiction Tendency

  • 간행물
    실과교육연구 KCI 등재 바로가기
  • 권호(발행년)
    제13권 제1호 (2007.03) 바로가기
  • 페이지
    pp.179-198
  • 저자
    이철현
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A36147

원문정보

초록

영어
In this study, the 2,317 data of the subjects were randomly sampled from the 5th and 6th grade students in the whole country, and the analysis results of the children's online game addiction tendency were presented. According to the results of grouping by the grouping criteria, 5.7% were classified into the high risk-user group, 11.0% into the potential risk-user group, and 83.3% into the normal user group. According to the results of analysing the general variables relevant to online game by three kinds of addiction groups, every variables are significant at p<0.01. The results of the analysis of the difference of the four psychological variables, aggressive behavior, impulsive behavior, solitude and self-control by three kinds of addiction groups showed that the aggressive behavior, impulsive behavior, and self-control are sigruficant at p<0.01. The results of the analysis of the difference of the online game addiction score by the general variables presented that the addiction score is sigruficant at p<0.01 by all variables. These results are expected that they act a role of the objective and reliable data to understand the children's online game addiction tendency and the property.

목차

I. 서론
 II. 이론적 배경
  1. 온라인게임 중독의 증상과 개념
  2. 온라인게임 중독의 원인
  3. 온라인게임 중독 실태 관련 선행 연구
 III. 연구의 방법
  1. 연구의 대상
  2. 연구 도구
  3. 자료 처리 및 분석
 IV. 연구 결과
  1. 온라인게임 중독 성향 집단의 특성
  2. 일반 변인에 따른 온라인 게임 중독 점수의 차이
 V. 결론 및 제언
 참고문헌

저자

  • 이철현 [ Lee, Chul-Hyun | 경인교육대학교 ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      실과교육연구 [Journal of Korean Practical Arts Education]
    • 간기
      계간
    • pISSN
      1226-8658
    • 수록기간
      1995~2026
    • 등재여부
      KCI 등재
    • 십진분류
      KDC 374 DDC 375