Earticle

An Empirical Analysis of Player Behavior in Blockchain-based Game : Is It A Game or Speculation?

원문정보

초록

영어
Blockchain technology has been adopted to various fields. Gaming industry is one of prominent industries which apply Blockchain technology. Still, people are worried about speculative aspect of Blockchain-based games. This paper examines the effects of speculative and enjoyable aspects on users’ playing behavior in Blockchain-based games. For this, we developed a web crawler and collected data from Cryptokitties, one of very first and successful Blockchainbased games. Fixed panel regression was conducted to test our hypothesis. The result shows that the external aspects of the game are negatively related to item selling, and the internal aspects of the game are positively related to item selling in the Blockchain-based game. This result implies that playing Blockchain-based games is mixed behavior with enjoyable and speculative aspects. Therefore, it is hard to say users play Blockchain-based games is just for fun or a speculation.

목차

Abstract
Introduction
Research Hypothesis
Research Method
Blockchain-based Game
Variables
Empirical Analysis
Research Model
Preliminary Result
Conclusion and Future Plan
References

저자

  • Moonkyoung Jang [ Research Professor, School of Media & Communication Korea University ]
  • Byungjoon Yoo [ Professor, College of Business Administration Seoul National University ]
  • Jaehwan Lee [ Ph.D student, College of Business Administration Seoul National University ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국경영정보학회 정기 학술대회 [KMIS Conference]
    • 간기
      반년간
    • 수록기간
      1990~2025
    • 십진분류
      KDC 325 DDC 658