ABSTRACT
Ⅰ. Introduction
Ⅱ. Literature Review
2.1. Designer-User Interaction in IS
2.2. Designer-User Interaction in Systems Design Methodologies
Ⅲ. Theoretical Foundation
3.1. Bourdieu’s Theory of Practice
3.2. Star and Griesmer’s Boundary Objects
Ⅳ. Methodology
4.1. Field Site Selection
4.2. Data Collection and Analysis
Ⅴ. Field Study
5.1. Three Themes of Designer’s Interaction Boundary without Users in the Design Process
Ⅵ. Findings
Ⅶ. Implication and Conclusions
Ⅷ. limitations and future studies