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Factors affecting the intention to purchase probability-based item in Mobile Social Network Game (MSNG)

  • 간행물
    한국경영정보학회 정기 학술대회 바로가기
  • 권호(발행년)
    2015년 한국경영정보학회 춘계학술대회 (2015.08) 바로가기
  • 페이지
    pp.263-267
  • 저자
    Jaeyoung Lee, Euiho Suh, Hooyoung Park
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A250331

원문정보

초록

영어
Recently, most of the mobile social network games (MSNGs) are released for free to play and most of the revenue is earned by micro-transactions. For example, Apple and Google both make 30 percent of all revenue earned through micro-transactions in App Store and Google Play. Therefore it is important to encourage users to use micro-transactions. The objective of this study is to find out factors influencing micro-transactions in the MSNG. In this study, a research model is introduced and the factors are analyzed. The factors influencing the micro-transactions are number of users, number of friends, perceived enjoyment, and perceived ease of use. Also, amusement is added as a factor that are related to gambling, which is one of major features of probability-based item. The research model is based on extant theories such as confirmatory factor analysis (CFA) and technology acceptance model (TAM). The result of this study provides reference for MSNG developers.

목차

Abstract
 Introduction
 Literature review
  MSNG industry
  Virtual item sales in MSNG industry
 Research model and hypotheses
  Social network service (SNS)
  Mobile game
  Gambling and probability-based item
 References
 Appendix

저자

  • Jaeyoung Lee [ Dept. of Industrial and Management Engineering, POSTECH ]
  • Euiho Suh [ Dept. of Industrial and Management Engineering, POSTECH ]
  • Hooyoung Park [ Dept. of Industrial and Management Engineering, POSTECH ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국경영정보학회 정기 학술대회 [KMIS Conference]
    • 간기
      반년간
    • 수록기간
      1990~2025
    • 십진분류
      KDC 325 DDC 658