Abstract
Ⅰ. Introduction
Ⅱ. Gamification
2.1 Gamification: Concept and Aims
2.2 Funware: Types and Motivational Affordances of Game Mechanics
2.3 Designing Effective Funwares
2.4 Psychological and Behavioural Outcomes of Gamification
Ⅲ. Study Context
3.1 TripAdvisor's Gamification Goals
3.2 Funware design of the Trip Advisor's Website and the Facebook Enabled Gamification App
Ⅳ. Methodology
4.1 Research aims and Constructs’ Measurement
4.2 Sample design
Ⅴ. Analysis and Discussion of the Findings
5.1 Respondents’ Profile
5.2 Users’ Behavioural Outcomes
5.3 Users' Psychological Outcomes
Ⅳ. Conclusions, Implications, Limitations and Ideas for Future Research