년 - 년
소셜 미디어 데이터를 활용한 Spotify 음원 인기 예측 : 머신러닝 및 딥러닝 모델 비교 분석
한국경영정보학회 한국경영정보학회 정기 학술대회 Deriving Values of AI in the Era of Digital Transformation 2024.11 pp.179-180
본 연구는 글로벌 음악 시장에서 주요 스트리밍 플랫폼인 Spotify의 일간 순위를 예측하는 모델을 구축하는 데 초점을 맞추고 있다. 최근 몇 년간 스트리밍 서비스의 급격한 확산으로 인해 음악 산업은 큰 변화를 겪고 있으며, 2023년 국제 음반 산업 연맹(IFPI)의 보고서에 따르면 음반 시장의 매출은 전년 대비 10.2% 증가한 286억 달러에 달한다. 스트리밍은 이제 음악 소비의 핵심 채널로 자리 잡았으며 특히 유료 스트리밍 서비스 구독자 수가 6억 6,700만 명 이상으로 증가하면서 Spotify와 같은 플랫폼에서 데이터를 분석하는 것은 음악 산업 내 마케팅 전략 수립에 매우 중요한 역할을 하고 있다. 이전 연구들은 주로 음반 자체의 특성에 집중하여 곡의 성공 여부를 예측하거나 시간에 따른 특성 변화를 살펴보는 데 그쳤다. 그러나 음반의 인기는 단순히 음악의 특성만으로 결정되는 것이 아니라 소비자의 실시간 반응, 소셜 미디어 상의 반응, 그리고 마케팅 활동에 의해 복합적으로 형성된다. 본 연구는 음반의 특성 뿐 아니라 유튜브와 같은 소셜 미디어 플랫폼의 사용자 행동 데이터를 분석하여 이러한 외부 반응이 Spotify의 인기 순위에 미치는 영향을 예측하는 모델을 제안한다. 본 연구에서는 K-POP 음반을 대상으로 2023년 11월부터 2024년 4월까지의 데이터를 활용하여 예측 모델을 개발하였다. 특히 Firm Generated Content(FGC)와 User Generated Content(UGC)에 대한 소비자 참여 데이터(조회수, 좋아요 수, 댓글 수 등)의 변화를 분석에 포함시켰으며 실시간으로 변화하는 사용자 반응이 음원의 인기도에 어떤 영향을 미치는지를 중점적으로 다루었다. 유튜브 조회수, 댓글, 좋아요 등의 데이터는 소비자의 감정과 트렌드를 반영하며, 이는 음원의 인기도 변동을 더 정교하게 예측할 수 있는 중요한 변수로 작용한다. 연구의 주요 성과로는 다양한 머신러닝 및 딥러닝 모델을 비교 분석하여 랜덤 포레스트(Random Forest)와 XGBoost와 같은 비선형 모델이 뛰어난 예측 성능을 보였다는 점이다. 랜덤 포레스트 모델은 가장 낮은 평균 제곱 오차(Mean Squared Error, MSE)인 0.739를 기록하며 가장 우수한 성과를 보였고, LightGBM 모델도 1.754로 안정적인 성능을 보였다. 반면, 기존에 많이 사용되던 LSTM(Long Short-Term Memory)모델은 시계열 데이터를 처리하는 데 적합하다는 이론적 배경에도 불구하고 2405.540이라는 MSE를 기록하며 상대적으로 낮은 성능을 보였다. 이는 복잡한 시계열 데이터를 학습하는 LSTM 모델이 다른 머신러닝 모델에 비해 더 많은 데이터를 요구하며 시퀀스 길이 조정 및 파라미터 튜닝이 필요하다는 점을 시사한다. 본 연구의 결과는 음악 산업 마케팅 담당자에게 실질적인 인사이트를 제공할 수 있다. 특히 랜덤 포레스트와 XGBoost 모델은 실시간으로 변동하는 사용자 반응을 바탕으로 음원의 인기도 변화를 보다 정확하게 예측할 수 있으며, 이를 통해 마케팅 전략을 신속하게 수정하거나 강화할 수 있다. 예를 들어, 특정 음반의 순위 하락이 예상될 경우 소셜 미디어에서 팬 참여를 유도하는 캠페인을 기획하여 순위 반등을 도모할 수 있을 것이다. 결론적으로 본 연구는 소셜 미디어 데이터를 활용하여 음원의 인기도를 예측하는 데 있어 머신러닝 및 딥러닝 모델의 성능을 비교 분석하였으며, 이를 통해 음악 산업의 마케팅 전략 수립에 중요한 기여를 할 수 있음을 보여준다. 소셜 미디어 반응이 음원의 성과에 미치는 영향을 정량적으로 분석함으로써 디지털 마케팅 전략에 새로운 인사이트를 제공하며, 이를 통해 음악 콘텐츠와 소비자 간의 상호작용을 심층적으로 이해할 수 있는 계기를 마련하였다.
소비자 유형에 따른 소비동기와 소비행동에 관한 탐색적 연구 : 힙합음악 소비자를 중심으로 KCI 등재
한국문화예술경영학회 문화예술경영학연구 제14권 1호 통권 26호 2021.07 pp.77-100
...music. Hip-hop music consumption motives are turned to be four factors such as participation to the Hip-hop culture, relaxation and hobby, stress reduction and pursuit of homogeneity. We also classify the Hip-Hop music consumers into four types, interested consumers, lovers, onlookers, enthusiastics based on the elicited consumption motives. Then, we identifies behavioral characteristics of each type of hip-hop consumers using the detailed behavioral properties such as music selection criteria, consumption channels, information source, consumption method and daily listening time. Our research is the first exploratory research effort on the motives and behavioral characteristic of the hip-hop music consumers, and will be a very important research foundation for further research on hip-hop consumers and advancement of the hip-hop music industry.
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6,100원
힙합문화와 힙합음악은 최근 젊은 층을 중심으로 급속히 성장하고 있으며, 특히 힙합음악은 대중음악의 주류 장 르로 급성장하였다. 그러나, 이러한 힙합문화와 힙합음악에 대한 연구는 매우 미진한 실정이며, 특히 힙합음악 소비 자에 대한 연구는 거의 진행되지 않았다. 따라서, 본 연구는 급속한 성장세를 나타내는 힙합음악에 대한 소비자의 소 비동기와 소비행동, 그리고 소비자 유형에 대한 탐색적 연구를 실시하여 힙합음악을 중심으로 한 힙합문화의 성장과 발전, 이의 활용에 대한 전략적 시사점과 소비자 연구에 대한 토대를 제공하고자 한다. 연구 결과 힙합음악 소비자의 주요 소비동기는 힙합문화 참여, 휴식과 취미, 스트레스 해소, 동질성 추구의 4가지인 것으로 분석되었다. 힙합음악 소비자의 소비행동은 곡 선택기준, 소비창구, 정보원, 선호 장르, 소비 경로, 일 감상시간의 여섯 가지 행동에 대해 분석하였다. 또한 힙합음악 소비자의 유형은 관심형, 힙합음악 애호형, 힙합음악 방관형, 힙합음악 열성형의 네 가지 로 분류하고 각 유형별 특징을 확인할 수 있었다. 본 연구에서 진행한 힙합음악에 대한 탐색적 연구 결과는 빠르게 성장하고 있는 국내 힙합문화와 힙합음악에 대한 소비자 중심의 학문적 연구 기반을 제공하여 힙합문화와 힙합음악 의 성장과 발전을 위한 소비자 연구, 관련 음악 산업의 발전 전략 및 정책 개발에 대한 기초적 자료로 활용할 수 있 을 것으로 기대된다.
In this study, we investigate motives and behavioral characteristics of consumers to the the Hip-Hop music. Hip-hop music consumption motives are turned to be four factors such as participation to the Hip-hop culture, relaxation and hobby, stress reduction and pursuit of homogeneity. We also classify the Hip-Hop music consumers into four types, interested consumers, lovers, onlookers, enthusiastics based on the elicited consumption motives. Then, we identifies behavioral characteristics of each type of hip-hop consumers using the detailed behavioral properties such as music selection criteria, consumption channels, information source, consumption method and daily listening time. Our research is the first exploratory research effort on the motives and behavioral characteristic of the hip-hop music consumers, and will be a very important research foundation for further research on hip-hop consumers and advancement of the hip-hop music industry.
음악 스트리밍 서비스 시장의 가격 유형 전략 분석 KCI 등재후보
한국문화예술경영학회 문화예술경영학연구 제11권 1호 통권 20호 2018.07 pp.81-100
...music streaming service's price types. We will investigate and analyze price types of Melon music streaming service and Spotify music streaming service through game theory. For the sake of convenience, it is assumed that 1) price types of service is based on ‘free, ad-supported service’, ‘paid service’ and ‘both’, 2) consumers prefer ‘free, ad-supported service’ to ‘paid service’, 3) if Melon and Spotify have same price types, consumers prefer Melon to Spotify, 4) if consumers can choose between ‘paid service’ and ‘free, ad-supported service’, they prefer ‘paid service’ to ‘free, ad-supported service’. It is shown that if Spotify launches its service in Korea, Melon and Spotify have should choose price types which is free, paid and both(free and paid). It is because of “Nash Equilibrium” which is the best outcome from a choice.
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5,500원
디지털 음악 스트리밍 서비스 시장은 계속 성장하고 있으며 그에 따라 경쟁이 치열해지고 있다. 그러므로 스트리 밍 서비스를 하는 업체들은 다양한 서비스의 전략이 필요하다. 그 중에서도 가격 유형 전략은 가장 중요한 전략이다. 현재 국내의 음악 스트리밍 서비스는 유료의 가격유형을 중심으로 서비스를 하고 해외 음악 스트리밍 서비스의 경우 는 무료를 중심으로 발전한 후 무료와 유료의 가격 유형 서비스를 하고 있다. 해외의 음악 스트리밍 서비스 업체가 국내에서 서비스를 하게 되었을 때 국내 업체와 해외 업체의 가격 유형을 어떻게 결정해야 할지에 대한 분석이 필요 하다. 본 연구에서는 가격 유형 전략을 1)광고 기반을 둔 무료, 2)정액제를 바탕으로 둔 유료, 3)무료와 유료의 두 유형 이 결합된 형태인 결합(유료+무료)으로 구분하여 게임이론을 적용하여 분석한다. 주요 결과는 다음과 같다. 결합(유료 +무료) 유형이 불가능할 경우, 국내 업체와 해외 업체가 선택하는 전략(균형)은 둘 모두 무료 혹은 (국내 업체 무료, 해외업체 유료)가 내쉬균형이다. 결합 유형이 가능하다면, 국내 업체와 해외 업체 모두 결합 유형을 선택하는 것이 내쉬균형이다.
This paper provides a mathematical model of music streaming service's price types. We will investigate and analyze price types of Melon music streaming service and Spotify music streaming service through game theory. For the sake of convenience, it is assumed that 1) price types of service is based on ‘free, ad-supported service’, ‘paid service’ and ‘both’, 2) consumers prefer ‘free, ad-supported service’ to ‘paid service’, 3) if Melon and Spotify have same price types, consumers prefer Melon to Spotify, 4) if consumers can choose between ‘paid service’ and ‘free, ad-supported service’, they prefer ‘paid service’ to ‘free, ad-supported service’. It is shown that if Spotify launches its service in Korea, Melon and Spotify have should choose price types which is free, paid and both(free and paid). It is because of “Nash Equilibrium” which is the best outcome from a choice.
공공부문에서의 정책적 지원을 통한 한국대중음악 발전 방안 연구
한국문화예술경영학회 문화예술경영학연구 제9권 1호 통권 16호 2016.07 pp.135-161
...music in public sector policy. In addition, it suggests development strategies for Korean popular music based on a comparative case study of the overseas popular music support policy. It explores how it is pivotal to continuously provide qualified content to be selected from the public, sustaining development of Korean popular music as is the case with other art genres. To perform this, it is the presupposition that there should be support to reinforce the creative foundation in order to create qualified content. Furthermore, this study states the perspective that it is necessary to have positive supporting policies in the public sector about the reinforcement of creative foundations for popular music, as popular music is considered an art form that has strong public interests and utility in the cultural industry. The cultural industry is not a subject to be discussed separately on the individual level or organizational level. It should be discussed as one of the national core industries establishing strategies and having systematic support on a government level. Furthermore, it is time to focus on political interest and support of Korean popular music as it globally expands from K-pop to Korean culture. The limitation of this study is only discussing popular music as the perspective of the cultural industry and not covering popular music’s artistic and social value and utility. Therefore, further research can be performed on these topics.
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6,600원
이 연구는 현재 진행되고 있는 공공부문에서의 대중음악 지원정책에 대하여 분석하고, 해외 선진 사례를 비교 하여 살펴봄으로써 한국대중음악의 발전 방안을 제안하는데 목적을 두고 있다. 그리고 다른 예술장르와 마찬가지로 우수한 콘텐츠를 지속적으로 시장에 공급하여 소비자인 대중들에게 선택 을 받도록 하는 것이 한국대중음악의 지속적인 발전을 담보하는 최선의 방안이며, 그것이 가능하기 위해서는 우수 한 콘텐츠가 만들어질 수 있는 창작기반을 강화할 수 있도록 지원해야 한다는 전제를 가지고 연구를 진행하였다. 또한 문화산업적인 효용성과 함께 동시대인들의 압도적 지지를 받고 있는 예술의 한 장르로서의 대중음악의 창작 기반 강화는 공공부문에서의 보다 적극적인 정책적 지원을 통해 이뤄져야 한다는 입장을 가지고 연구에 임 하였다. 문화산업은 이제 개인이나 기업 차원에 한정하여 논의할 대상이 아니다. 문화산업은 국가 핵심 산업의 하나로 정부 차원에서 전략을 수립하고 체계적으로 지원하여야 하는 부분이다. 그리고 K-pop을 필두로 한국대중문화가 전 세계적으로 확산 움직임을 보이는 지금이 한국대중음악에 대한 정책적 관심과 지원이 집중되어야 할 때이다. 다만 이번 연구는 대중음악을 문화산업적인 측면에서 접근하는데 그치고 있어, 대중음악이 가지고 있는 본질 적인 요소인 예술적・사회적 가치와 효용성에 대하여 깊이 있게 논의를 전개하지 못한 미흡함이 있어 이후의 연 구에서 이를 보완하여야 할 것이다.
This study focuses on the support for popular music in public sector policy. In addition, it suggests development strategies for Korean popular music based on a comparative case study of the overseas popular music support policy. It explores how it is pivotal to continuously provide qualified content to be selected from the public, sustaining development of Korean popular music as is the case with other art genres. To perform this, it is the presupposition that there should be support to reinforce the creative foundation in order to create qualified content. Furthermore, this study states the perspective that it is necessary to have positive supporting policies in the public sector about the reinforcement of creative foundations for popular music, as popular music is considered an art form that has strong public interests and utility in the cultural industry. The cultural industry is not a subject to be discussed separately on the individual level or organizational level. It should be discussed as one of the national core industries establishing strategies and having systematic support on a government level. Furthermore, it is time to focus on political interest and support of Korean popular music as it globally expands from K-pop to Korean culture. The limitation of this study is only discussing popular music as the perspective of the cultural industry and not covering popular music’s artistic and social value and utility. Therefore, further research can be performed on these topics.
한국경영정보학회 Asia Pacific Journal of Information Systems 제20권 제2호 2010.06 pp.157-180
...industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.
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6,100원
Rapid development of information technology has generated a new industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.
한국 음악산업의 교역구조에 대한 연구 KCI 등재
한국제도경제학회 제도와 경제 제15권 제2호 통권 40호 2021.05 pp.15-31
...music industry. The paper develops a simple contest model that can explain the Korean Wave phenomenon in the supply side of music industry. The paper then examines the data on international trade in music industry of Korea in detail. The data proves to support the theoretical model developed in the present paper, confirming the Korean wave effects as increasing trade surplus in music trade, import substitution and diversification of export markets.
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5,100원
한국에서 제작된 음악, 영화 등의 문화상품에 대한 수요가 세계적으로 빠르게 증가하면서 문화상품의 수출도 대폭 증가하고 있으며, 이를 한류(韓流, Korean Wave)라고 일컫는다. 본 논문은 음악산업에서 한국기업과 외국기업 간 경쟁을 경합(contest)으로 모형화하였다. 동 모 형을 활용하여 한국기업의 경쟁력 강화가 한국기업과 외국기업 간 경합에 미치는 영향을 분석 한 결과, 한국기업의 경쟁력이 강화되면 한국기업의 수출과 시장점유율이 증가하는 것으로 나 타났다. 또한 음악산업의 교역 데이터를 분석하여, 음악 한류의 효과를 수출증가, 무역수지 흑자, 수출시장 다변화 등의 다양한 측면에서 실증적으로 확인하였다.
The purpose of this paper is to examine the effects of Korean Wave and the structure of international trade in Korean music industry. The paper develops a simple contest model that can explain the Korean Wave phenomenon in the supply side of music industry. The paper then examines the data on international trade in music industry of Korea in detail. The data proves to support the theoretical model developed in the present paper, confirming the Korean wave effects as increasing trade surplus in music trade, import substitution and diversification of export markets.
5,200원
음악산업의 한류 효과에 대한 실증분석 : 무역자료를 중심으로
한국애덤스미스·공공선택학·새마을운동교육연구소(구 한국공공선택학 및 새마을운동교육연구소) 한국애덤스미스·공공선택학·새마을운동교육연구(구 한국공공선택학 및 새마을운동교육연구) 제8권 제1호 통권 제8호 2021.10 pp.75-88
...music, movies, and cartoons produced in Korea, increases worldwide, the export of cultural products is also increasing rapidly. This phenomenon is called the “Hallyu”(Korean Wave), and the success of Korean popular music called ‘K-Pop’ stands out in particular. This paper empirically confirmed the effect of Hallyu in the music industry with trade data. As the competitiveness of Korean companies increased in the music industry, exports of Korean companies increased and their share in overseas markets increased. In addition, the diversification of export markets has been made considerably. In the Korean market, import substitution occurred and the proportion of imports decreased. As exports increased and imports decreased, the surplus increased. Such import substitution, increase in exports, increase in trade surplus and surplus, and diversification of export markets can be interpreted as empirically showing the effect of Hallyu in the music industry.
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4,600원
한국에서 제작된 음악, 영화, 만화 등의 문화상품에 대한 수요가 세계적으로 증 가하면서 문화상품의 수출도 빠르게 증가하고 있다. 이와 같은 현상을 ‘한류’(韓流, Korean Wave)라고 일컫는데, ‘케이팝’(K-Pop)으로 불리는 한국 대중음악의 성공 이 특히 돋보인다. 본 소고는 음악산업에서 한류의 효과를 무역자료를 사용하여 실증적으로 확인하였다. 음악산업에서 한국기업의 경쟁력이 높아지면서 한국기업 의 수출이 증가하고 해외시장에서의 점유율이 증가한 것으로 나타났다. 또한 수출 시장의 다변화가 상당히 이루어졌다. 한국 시장에서는 수입대체가 일어나서 수입 의 비중이 감소하였다. 수출이 증가하고 수입이 감소하면서 흑자폭이 증가하였다. 이와 같은 수입대체, 수출증가, 무역수지 흑자 및 흑자 증가, 수출시장 다변화 등은 음악산업에서 한류의 효과를 실증적으로 보여주는 것으로 해석할 수 있다.
As the demand for cultural products, such as music, movies, and cartoons produced in Korea, increases worldwide, the export of cultural products is also increasing rapidly. This phenomenon is called the “Hallyu”(Korean Wave), and the success of Korean popular music called ‘K-Pop’ stands out in particular. This paper empirically confirmed the effect of Hallyu in the music industry with trade data. As the competitiveness of Korean companies increased in the music industry, exports of Korean companies increased and their share in overseas markets increased. In addition, the diversification of export markets has been made considerably. In the Korean market, import substitution occurred and the proportion of imports decreased. As exports increased and imports decreased, the surplus increased. Such import substitution, increase in exports, increase in trade surplus and surplus, and diversification of export markets can be interpreted as empirically showing the effect of Hallyu in the music industry.
문화예술콘텐츠학회 콘텐츠문화 2호 2012.12 pp.69-102
...music industry home and abroad in recent years is that whereas the music industry is declining, the performance industry is expanding its base. Before that phenomenon, it could be said that performance played a subsidiary role, but now it is the major source of revenue. In particular, the audition survival programs on TV-〈Superstar K〉, 〈I am a Singer〉, 〈Long-lasting Songs〉, 〈Top Band〉, etc.-have come to attract great popularity since 2011 and in that regard popular music came to take the central stage of entertainment. So, there arose a need to look into the trend from an industrial viewpoint. A variety of popular music repertoire and the interest and popularity of popular music concerts contributed to the increase of ticket sales and revenue. This study is designed to look into the current state of the performance industry in terms of its industrial aspects and to point out issues and ideas for improvement. In connection with the current state of the popular music performance industry in Korea, the following ideas for improvement are suggested. First, the popular music performance industry in Korea is confined to specific age groups or limited genres and singers, which works as a hurdle to expanding the market size. Therefore, it is necessary to create performance demands for a wide range of age groups. Second, in order that the development of popular music and the brisk activation of the performance industry may be achieved, it is indispensable that dedicated performance halls need to be increased and that facility renovations should be made. Third, some improvement regarding fees for leasing performance halls should be made. Fourth, professional workers who will organize popular music performances and take charge of operating performance halls should be trained and the conditions for performance production should be ameliorated. Finally, direct or indirect support policies from the government-for example, taxation policies like making performance planning companies or performance producers tax-exempt, or doing away with levying VATs on performance tickets-should be initiated and other institutional regimes should be established.
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7,600원
최근 국내외의 음악시장에서 현격하게 눈에 띄는 것은 음반산업이 부 진해지고 공연산업의 저변이 확대된 점이다. 이전에는 공연이 음반판매 의 보조적인 역할을 했다면 지금은 공연이 주요한 수입원이 되었다. 특 히 2011년 이후 방송을 통한 〈슈퍼스타K〉, 〈나는 가수다〉, 〈불후의 명 곡〉,〈 탑 밴드〉 등의 오디션 서바이벌 프로그램이 인기를 끌면서 대중음 악이 엔터테인먼트의 중심에 서게 되었고 산업적 관점에서 이를 면밀하 게 살펴볼 필요가 생기게 되었다. 다양한 대중음악과 대중음악 콘서트 에 대한 관심과 인기는 대중음악 공연 판매수의 증가와 티켓 매출액의 성장으로 연결되었다. 본 연구의 목적은 산업적 측면에서 우리나라 대 중음악 공연산업의 현황, 문제점 및 발전방안을 살펴보는 것이다. 우리나라 대중음악 공연산업의 현황과 관련하여 본 연구는 다음과 같 은 발전방안을 제안하였다. 첫째, 우리나라 대중음악 공연시장은 특정연령대 또는 특정 장르나 가수에 한정되어 있어 시장규모의 확대를 가 로막고 있다. 따라서 다양한 연령대의 공연 소비자층의 수요개발이 필 요하다. 둘째, 대중음악의 발전과 공연산업의 활성화를 위해서는 대중 음악 전용공연장의 확충과 시설개선이 반드시 이루어져야 한다. 셋째, 대관료 정책을 개선해야 한다. 넷째, 대중음악 공연기획 및 공연장 운영 에 필요한 전문인력을 양성해야 한다. 다섯째, 공연제작 환경을 개선해 야 한다. 마지막으로, 공연기획사나 공연제작사에게 비과세 혜택을 통 한 세제혜택이나 공연티켓 비용에 대한 부가세폐지 등과 같은 정부의 직·간접적인 지원정책과 제도개선이 필요하다.
What is noticeable in the music industry home and abroad in recent years is that whereas the music industry is declining, the performance industry is expanding its base. Before that phenomenon, it could be said that performance played a subsidiary role, but now it is the major source of revenue. In particular, the audition survival programs on TV-〈Superstar K〉, 〈I am a Singer〉, 〈Long-lasting Songs〉, 〈Top Band〉, etc.-have come to attract great popularity since 2011 and in that regard popular music came to take the central stage of entertainment. So, there arose a need to look into the trend from an industrial viewpoint. A variety of popular music repertoire and the interest and popularity of popular music concerts contributed to the increase of ticket sales and revenue. This study is designed to look into the current state of the performance industry in terms of its industrial aspects and to point out issues and ideas for improvement. In connection with the current state of the popular music performance industry in Korea, the following ideas for improvement are suggested. First, the popular music performance industry in Korea is confined to specific age groups or limited genres and singers, which works as a hurdle to expanding the market size. Therefore, it is necessary to create performance demands for a wide range of age groups. Second, in order that the development of popular music and the brisk activation of the performance industry may be achieved, it is indispensable that dedicated performance halls need to be increased and that facility renovations should be made. Third, some improvement regarding fees for leasing performance halls should be made. Fourth, professional workers who will organize popular music performances and take charge of operating performance halls should be trained and the conditions for performance production should be ameliorated. Finally, direct or indirect support policies from the government-for example, taxation policies like making performance planning companies or performance producers tax-exempt, or doing away with levying VATs on performance tickets-should be initiated and other institutional regimes should be established.
中国大型山水实景音乐剧《天门狐仙》对张家界文化旅游产业发展的影响研究 KCI 등재
한국지역문화학회 지역과 문화 제10권 제1호 2023.03 pp.45-60
...industry in China, live-action performances have become a new favorite and are highly supported and sought after by tourists. In 2009, "Tianmen Fox Fairy" emerged and used the narrative and performance techniques of musicals to seamlessly blend the natural landscapes, folk customs, and Hunan culture of Zhangjiajie, bringing a unique feast to the audience. At the same time, through stage design and elements such as music and sound effects, it creates a strong sense of modernity and integrates traditional Chinese opera with Western drama in form. Large-scale mountain and canyon live-action musicals have been performed over a thousand times since their official launch in 2009. With its unique form and content, it has become very popular among tourists visiting Zhangjiajie and has become a must-have project for major travel agencies, winning praises from many experts, scholars, and the general audience. The play shares many similarities with the "Impression Liu Sanjie" directed by Mei Shuaiyuan, as they are both live-action performances set against the backdrop of mountains and rivers and employ a large number of local actors and actresses. This perfect combination of tourism and culture in Zhangjiajie has achieved the goal of perfectly blending the tourism industry and culture in the area. There are statistics showing that since the launch of "Tianmen Fox Fairy," the number of tourists visiting Zhangjiajie and the economic benefits generated from their spending have continued to increase. For the cultural and tourism industry in Zhangjiajie, "Tianmen Fox Fairy" has enriched the cultural and tourism connotations, enhanced the sensory experience for tourists, played a marketing function, and stimulated the improvement of the consumption level of the tourism city and surrounding areas.
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4,900원
Nowadays, in the cultural tourism industry in China, live-action performances have become a new favorite and are highly supported and sought after by tourists. In 2009, "Tianmen Fox Fairy" emerged and used the narrative and performance techniques of musicals to seamlessly blend the natural landscapes, folk customs, and Hunan culture of Zhangjiajie, bringing a unique feast to the audience. At the same time, through stage design and elements such as music and sound effects, it creates a strong sense of modernity and integrates traditional Chinese opera with Western drama in form. Large-scale mountain and canyon live-action musicals have been performed over a thousand times since their official launch in 2009. With its unique form and content, it has become very popular among tourists visiting Zhangjiajie and has become a must-have project for major travel agencies, winning praises from many experts, scholars, and the general audience. The play shares many similarities with the "Impression Liu Sanjie" directed by Mei Shuaiyuan, as they are both live-action performances set against the backdrop of mountains and rivers and employ a large number of local actors and actresses. This perfect combination of tourism and culture in Zhangjiajie has achieved the goal of perfectly blending the tourism industry and culture in the area. There are statistics showing that since the launch of "Tianmen Fox Fairy," the number of tourists visiting Zhangjiajie and the economic benefits generated from their spending have continued to increase. For the cultural and tourism industry in Zhangjiajie, "Tianmen Fox Fairy" has enriched the cultural and tourism connotations, enhanced the sensory experience for tourists, played a marketing function, and stimulated the improvement of the consumption level of the tourism city and surrounding areas.
如今,在中国文化旅游行业当中,实景演出是一个新宠,也是受到旅游者的支持 以及追捧的对象。2009年,《天门狐仙》横空出世,运用音乐剧的叙事方式和表现手 段,将张家界的自然山水、民俗风情与湖湘文化深入、和谐地融合在一起,给观众带 来了别具一格的盛宴。同时通过舞台布景和音乐音响等元素,使其具有强烈的时代 感,并在形式上将传统戏曲与西方戏剧融合起来。 大型高山峡谷实景音乐剧等,从2009年正式启动至今,已演出千余台。它以其特 有的形式和内容让前往张家界游玩的旅客十分喜爱,也成为各大旅行社必备的项目之 一,成为同时也赢得了众多专家学者及广大观众的赞誉。该剧与梅帅元共同参与导演 《印象·刘三姐》有着许多共同之处,同为山水实景演出,也采用了大量当地人作为 演职人员,使张家界的旅游产业和文化得到完美的结合。达到张家界旅游产业与文化 完美融合的目的。 据数据统计,自《天门狐仙》开演以来,张家界的旅游数量和消费带来的经济收 益在不断的增加。对于张家界文化旅游产业而言,《天门狐仙》产生了丰富文化旅游 的内涵、丰富游客的感官体验、发挥营销功能、刺激旅游城市及周边地区消费水平的 提高的影响。
예술계열 대학생들의 NCS 직업기초능력에 대한 산업체와 학생의 인식차이 연구 : 실용음악학과를 중심으로 KCI 등재후보
한국직업자격학회 직업과 자격 연구 제7권 제2호 2018.09 pp.221-239
...industry and to provide the implications of university education to improve the employment competency of the art-related university students, by analyzing and comparing importance perception of art-related university students on the ten areas of NCS professional basic ability, and importance–performance perception of art-related industry. The conclusion and implications of the study is as follows: First, it was revealed that the areas that have shown the significant difference in importance perception of the university students and industry on the ten areas of professional basic ability were Technical Ability, Mathematical Ability, and Organization Understanding Ability in order. Therefore, it is thought that it is needful for the university students to perceive the importance more in the areas of Technical Ability, Mathematical Ability, and Organization Understanding Ability when they prepare ten professional basic abilities to reinforce their employment competency, and that the universities should have this in mind when they operate and proceed educational programs for professional basic ability to improve the employment competency of the art-related university students. Secondly, as a result of IPA, it was shown that B area (which has high importance and high performance in self-development ability, Interpersonal skills, technical ability, and problem-solving ability) needs to keep up the good work. It was revealed that A area(Concentrate here) has high importance with communication skills and organization understanding, but low performance, meaning it needs to be improved. It was revealed that C area(Low Priority) has both low importance and low performance in information ability, resource management ability, and mathematical ability. Finally, it was revealed that D area(Possible Overkill) has low importance in vocational ethics ability but relatively high performance.
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5,400원
본 연구의 목적은 NCS 직업기초능력 10개 영역에 대한 예술계열 대학생들의 중요도 인식 과 예술계열 산업체의 중요도-실행도 인식을 분석하고 비교하여, 예술계열 대학생들과 예술 계열 산업체의 10개 영역 직업기초능력에 대한 인식 차이를 살펴보고, 예술계열 대학생들의 취업능력 향상을 위한 대학교육의 시사점을 제공하고자 하였다. 연구의 결론 및 시사점은 다 음과 같다. 첫째, 직업기초능력 10개 영역에 대한 대학생과 산업체의 중요도 인식에 유의미한 차이를 보이는 영역은 기술능력, 수리능력, 조직이해능력 순으로 파악되었다. 따라서 예술계열 대학생들이 취업역량을 강화하기 위해 직업기초능력 10가지를 갖추어야 할 때 기술능력, 수 리능력, 조직이해능력 영역에 있어서 중요성을 좀 더 인식할 필요성이 있으며, 대학은 예술계 열 학생들의 취업능력 향상을 위한 직업기초능력 교육프로그램 운영 시 이를 염두에 두어 진 행해야 할 것이다. 둘째, IPA의 결과, 유지영역의 자기개발능력, 대인관계능력, 기술능력, 문 제해결능력은 중요도와 실행도 모두 높은 영역으로 지속적으로 유지가 되어야 할 필요가 있 고, 집중영역의 의사소통능력, 조직이해능력은 중요도는 높으나 실행도가 낮은 속성으로 개선 이 필요한 능력임을 의미하고 있다. 저 순위 영역의 정보능력, 자원관리능력, 수리능력은 중요 도와 실행도가 모두 낮은 역량으로 파악되었다. 마지막으로 과잉영역의 직업윤리능력은 중요 도가 낮으나 실행도는 상대적으로 높게 파악되었다.
The aim of the present study is to examine the perception difference on the ten areas of NCS professional basic ability between art-related university students and art-related industry and to provide the implications of university education to improve the employment competency of the art-related university students, by analyzing and comparing importance perception of art-related university students on the ten areas of NCS professional basic ability, and importance–performance perception of art-related industry. The conclusion and implications of the study is as follows: First, it was revealed that the areas that have shown the significant difference in importance perception of the university students and industry on the ten areas of professional basic ability were Technical Ability, Mathematical Ability, and Organization Understanding Ability in order. Therefore, it is thought that it is needful for the university students to perceive the importance more in the areas of Technical Ability, Mathematical Ability, and Organization Understanding Ability when they prepare ten professional basic abilities to reinforce their employment competency, and that the universities should have this in mind when they operate and proceed educational programs for professional basic ability to improve the employment competency of the art-related university students. Secondly, as a result of IPA, it was shown that B area (which has high importance and high performance in self-development ability, Interpersonal skills, technical ability, and problem-solving ability) needs to keep up the good work. It was revealed that A area(Concentrate here) has high importance with communication skills and organization understanding, but low performance, meaning it needs to be improved. It was revealed that C area(Low Priority) has both low importance and low performance in information ability, resource management ability, and mathematical ability. Finally, it was revealed that D area(Possible Overkill) has low importance in vocational ethics ability but relatively high performance.
The Impact of Blockchain Technology on the Music Industry KCI 등재
국제인공지능학회(구 한국인터넷방송통신학회) The International Journal of Advanced Smart Convergence Volume 8 Number 1 2019.03 pp.196-203
...music industry by analyzing the views of academia and the industry experts. The music industry had rapid changes from the physical market to the digital market in the past decades. The consumers download and stream music online and mobile during the digital dominant market. While streaming music has been recently growing at a fast rate, fair distribution of revenue to the artists continues to be an issue. Some industry experts believe that the issue of fair distribution of revenue to the artist may be resolved using blockchain technology, while some are skeptical about the application or the duration of impact. The blockchain may enhance speedier payment using smart contracts, provide additional revenue and promote the music if excellent fan support is achieved. The positive impact on the music industry may only be possible if there are detailed consideration of the industry and careful understanding of the customers.
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
We have reviewed the potential impact of blockchain technology on the music industry by analyzing the views of academia and the industry experts. The music industry had rapid changes from the physical market to the digital market in the past decades. The consumers download and stream music online and mobile during the digital dominant market. While streaming music has been recently growing at a fast rate, fair distribution of revenue to the artists continues to be an issue. Some industry experts believe that the issue of fair distribution of revenue to the artist may be resolved using blockchain technology, while some are skeptical about the application or the duration of impact. The blockchain may enhance speedier payment using smart contracts, provide additional revenue and promote the music if excellent fan support is achieved. The positive impact on the music industry may only be possible if there are detailed consideration of the industry and careful understanding of the customers.
웹 2.0시대의 디지털 음악 산업 연구와 활성화 방안 : 온라인 음악시장의 비즈니스 모델을 중심으로
한국엔터테인먼트산업연구원 ceri 엔터테인먼트연구 통권 제7호 2007.08 pp.159-185
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
SWOT 분석을 통한 한국 디지털 음악 산업에 관한 연구 KCI 등재후보
국제인공지능학회(구 한국인터넷방송통신학회) 한국인터넷방송통신학회 논문지 제9권 제6호 2009.12 pp.239-244
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
[NRF 연계] 한국경영커뮤니케이션학회 Business Communication Research and Practice Vol.6 No.2 2023.07 pp.80-85
...music markets. A successful entry scales substantially up the profit stream otherwise generated, although the chance of success is very slim. It is thereby imperative to implement a well-designed globalization plan. This paper introduces one such case, Anitta’s Checkmate project, and illustrates its major strategic constituents and well-coordinated marketing communication campaign. Methods: The case of Anitta’s Checkmate project described in this paper paves the way for going global in the recorded music industry. Our case analysis focuses on deciphering various strategic elements of the Checkmate project and forwards their conceptual underpinnings and practical implications. Results: The Checkmate project makes Anitta’s global debut seamlessly. This project is featured mostly by Anitta’s collaboration with a thoughtful selection of internationally renowned artists. Other than this co-branding strategy, Anitta adopts a diverse array of communication tactics that together create both online and offline buzz for her global launch. Lastly, Anitta’s never-ending investment in building her own personal brand stretches her successful globalization further to even today. Conclusions: The case study in this paper showcases a new blend of marketing communication strategies for going global in the recorded music industry, thereby lending keen insights into what should be part of a well-designed globalization plan.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
Objectives: Numerous attempts have been made to penetrate the global music markets. A successful entry scales substantially up the profit stream otherwise generated, although the chance of success is very slim. It is thereby imperative to implement a well-designed globalization plan. This paper introduces one such case, Anitta’s Checkmate project, and illustrates its major strategic constituents and well-coordinated marketing communication campaign. Methods: The case of Anitta’s Checkmate project described in this paper paves the way for going global in the recorded music industry. Our case analysis focuses on deciphering various strategic elements of the Checkmate project and forwards their conceptual underpinnings and practical implications. Results: The Checkmate project makes Anitta’s global debut seamlessly. This project is featured mostly by Anitta’s collaboration with a thoughtful selection of internationally renowned artists. Other than this co-branding strategy, Anitta adopts a diverse array of communication tactics that together create both online and offline buzz for her global launch. Lastly, Anitta’s never-ending investment in building her own personal brand stretches her successful globalization further to even today. Conclusions: The case study in this paper showcases a new blend of marketing communication strategies for going global in the recorded music industry, thereby lending keen insights into what should be part of a well-designed globalization plan.
A Study on Blockchain Technology and Its Utilization in the Music Industry
[NRF 연계] 인문사회21 인문사회21 Vol.13 No.6 2022.12 pp.671-686
...Music Industry Mingxu Wang Abstract: This study is to analyze if it is worth utilizing the emerging technology of blockchain in the music industry. It utilizes a literature analyzing research approach on the technology and its application to the music industry. To judge the value of blockchain in music industry, it shows its potential as an alternative to the abusive technologies and current examples of its application, and then analyzes the pros and cons that the technology can provide. The use of blockchain technology can make a positive effects on the music market that traditionally complex music market structure can be reformed into simple one through the characterized security of the technology and direct participation by smart contract. The weak points of its application are mere subordinate to the operational issues, which can easily be ignored by the advantages. Key Words: Blockchain, Music Industry, Abusive Technologies, Security of Blockchain, Smart
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
A Study on Blockchain Technology and Its Utilization in the Music Industry Mingxu Wang Abstract: This study is to analyze if it is worth utilizing the emerging technology of blockchain in the music industry. It utilizes a literature analyzing research approach on the technology and its application to the music industry. To judge the value of blockchain in music industry, it shows its potential as an alternative to the abusive technologies and current examples of its application, and then analyzes the pros and cons that the technology can provide. The use of blockchain technology can make a positive effects on the music market that traditionally complex music market structure can be reformed into simple one through the characterized security of the technology and direct participation by smart contract. The weak points of its application are mere subordinate to the operational issues, which can easily be ignored by the advantages. Key Words: Blockchain, Music Industry, Abusive Technologies, Security of Blockchain, Smart
The Globalization of K-pop: Korea’s Place in the Global Music Industry
[NRF 연계] 한국학술연구원 Korea Observer Vol.44 No.3 2013.09 pp.389-409
...music industry. Korean pop singers such as TVQX, SNSD, Wonder Girls, and Psy currently attract unprecedented followers in Asia, Europe, and North America. The dominant explanation behind this unique cultural phenomenon rests on the concept of cultural hybridity or Pop Asianism (i.e., continuation and expansion of Japanese, Chinese, and Indian subcultures in the global cultural market). I argue that the globalization of K-Pop involves a much more complicated process of globalizinglocalizing-globalizing musical content that originates from Europe than what hybridity or Pop Asianism arguments suggest. Specifically,the rise of K-Pop in the global music industry involves a new technique of locating new musical content in Europe or elsewhere,modifying it into Korean content, and then redistributing it on a global scale. Furthermore, K-Pop represents an effort to network global talent pools and social capital in the formerly disconnected music industry rather than an effort to emulate and slightly modify Japanese pop culture. As such, within the global music industry,Korea occupies a structural hole that exists between Western and East Asian music industries.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
K-Pop is a new buzz word in the global music industry. Korean pop singers such as TVQX, SNSD, Wonder Girls, and Psy currently attract unprecedented followers in Asia, Europe, and North America. The dominant explanation behind this unique cultural phenomenon rests on the concept of cultural hybridity or Pop Asianism (i.e., continuation and expansion of Japanese, Chinese, and Indian subcultures in the global cultural market). I argue that the globalization of K-Pop involves a much more complicated process of globalizinglocalizing-globalizing musical content that originates from Europe than what hybridity or Pop Asianism arguments suggest. Specifically,the rise of K-Pop in the global music industry involves a new technique of locating new musical content in Europe or elsewhere,modifying it into Korean content, and then redistributing it on a global scale. Furthermore, K-Pop represents an effort to network global talent pools and social capital in the formerly disconnected music industry rather than an effort to emulate and slightly modify Japanese pop culture. As such, within the global music industry,Korea occupies a structural hole that exists between Western and East Asian music industries.
Do Media Type and Time of Day Matter in Social Media Engagement? The Case of the Music Industry
[NRF 연계] 정보통신정책학회 정보통신정책연구 Vol.24 No.1 2017.03 pp.105-124
...music industry, we empirically investigate how consumer preferences for different media types (e.g., video, picture, and online news) can vary across the time of day. We find that unobserved consumer heterogeneity for media type preferences should be incorporated to simultaneously examine the when and what elements in consumers’ social media engagement. As our data is from the music industry, non-text based media types are generally preferred over text-based media types. Among non-text based media types, video is preferred over picture in the morning, whereas picture is preferred over video in the daytime. Moreover, text-based media types are preferred early in the day compared to later in the day.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
Despite the increasing interest and need of marketers for planning effective social media engagement, there has been relatively limited academic attention on examining the role of the when and what elements of social media marketing. This study proposes a modeling framework which can address the role of the time stamp and media type in social media engagement. Based on the elaboration likelihood model (Petty & Cacioppo, 1986) for information processing, we conjecture that media type and time-of-day will simultaneously matter in social media engagement. By text-mining Twitter data for a new brand in the music industry, we empirically investigate how consumer preferences for different media types (e.g., video, picture, and online news) can vary across the time of day. We find that unobserved consumer heterogeneity for media type preferences should be incorporated to simultaneously examine the when and what elements in consumers’ social media engagement. As our data is from the music industry, non-text based media types are generally preferred over text-based media types. Among non-text based media types, video is preferred over picture in the morning, whereas picture is preferred over video in the daytime. Moreover, text-based media types are preferred early in the day compared to later in the day.
What Is the K in K-pop? South Korean Popular Music, the Culture Industry, and National Identity
[NRF 연계] 한국학술연구원 Korea Observer Vol.43 No.3 2012.09 pp.339-363
...music, usually known as Kpop. In this paper I seek to answer two questions. First, what are the sources of its success beyond the South Korean national border?Secondly, what does it say about contemporary South Korean society and culture?
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
In the early 2010’s, the expansion of South Korean popular culture around the world is led by popular music, usually known as Kpop. In this paper I seek to answer two questions. First, what are the sources of its success beyond the South Korean national border?Secondly, what does it say about contemporary South Korean society and culture?
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