Abstract I. INTRODUCTION II. RELATED WORK III. SYSTEM OVERVIEW A. Interaction Design B. Software Structure IV. CYLINDRICAL ELEMENT METHOD A. Collision Detection B. Deformation V. FORCE RENDERING A. Siffness Rendering B. Viscosity Rendering C. Friction Rendering VI. RESULTS VII. CONCLUSIONS REFERENCES
저자
Gabjong Han [ Haptics and Virtual Reality Laboratory Department of Computer Science and Engineering POSTECH, Republic of Korea ]
Joongchul Kim [ Haptics and Virtual Reality Laboratory Department of Computer Science and Engineering POSTECH, Republic of Korea ]
Seungmoon Choi [ Haptics and Virtual Reality Laboratory Department of Computer Science and Engineering POSTECH, Republic of Korea ]