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Simulating House Cooling Methods to Decrease Energy Consumption by Creating Awareness and Attitude Change

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJSH) 바로가기
  • 간행물
    International Journal of Smart Home 바로가기
  • 통권
    Vol.8 No.2 (2014.03)바로가기
  • 페이지
    pp.177-190
  • 저자
    Clinton Arendt, Trina Myers, Jarrod Trevathan
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A218580

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원문정보

초록

영어
Efficient cooling methods are necessary when living in a tropical climate where high temperatures and high humidity are normal. Air-conditioning units, which are expensive to run and maintain are standard in a majority of houses in Australia's tropic zone due to the design of both historic and modern housing not being fully suited to a tropical region. Significantly, the cost of energy consumption continues to increase. There are simple and inexpensive modifications a homeowner can do to naturally cool the house and preserve energy, such as, painting roofs white, planting screening vegetation and installing shades externally to cover windows, etc. However, many of these alternative techniques are not common knowledge and are not presented to the public in ways that can inform and potentially change behaviour. This paper presents a housing simulation prototype that applies gamification methods to build awareness on ways to reduce cooling power consumption. An interactive guided persuasion methodology is used to educate homeowners about these alternative techniques so they may choose natural cooling methods instead of relying on electrical cooling appliances. The results of the user testing show the simulation design did encourage awareness and motivation to make tangible adaptations to homes.

목차

Abstract
 1. Introduction
 2. Background
  2.1. Natural Home-cooling Methods
  2.2. Current Housing Simulation Software
  2.3. Early Studies that used DOE–2 Simulation Software
  2.4. Comparison of a Majority of Available Building Simulation Software
  2.5. Human Computer Interaction
 3. Design Methodology
 4. Prototype Design
  4.1. The Simulation Software Rooms, Menus and Design
 5. User Analysis and Discussion
  5.1. User Testing Results - Quantitative
  5.2. User Testing Results - Qualitative
 6. Conclusion
 Acknowledgements
 References

키워드

Smart homes simulation gamification persuasive computing

저자

  • Clinton Arendt [ Discipline of IT, School of Business, James Cook University, Queensland, Australia ]
  • Trina Myers [ Discipline of IT, School of Business, James Cook University, Queensland, Australia, Centre for Tropical Biodiversity and Climate Change, James Cook University, Queensland, Australia ]
  • Jarrod Trevathan [ School of Information and Communication Technology, Griffith University, Australia ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJSH) [Science & Engineering Research Support Center, Republic of Korea(IJSH)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Smart Home
  • 간기
    격월간
  • pISSN
    1975-4094
  • 수록기간
    2008~2016
  • 십진분류
    KDC 505 DDC 605

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